Hande Environment Variables Inside a Vite Project

If you are using Vite in your project, you might encounter a problem with accessing environment variables because Codux doesn't support using import.meta.env at this time.
As a workaround to this problem, you could manually define the environment variables that you want to use in your Codux project using the define option in your vite.config.js file. This option lets you replace any global variable with a string value during the build process. For example, if you have a .env file with the following content:
VITE_APP_API_KEY=123456789
You can access this variable in your code by using import.meta.env.VITE_APP_API_KEY. However, this will not work in Codux, because it does not recognize import.meta.env. To make it work, you need to add the following code to your vite.config.js file:
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import { defineConfig, loadEnv } from 'vite';
import react from '@vitejs/plugin-react';
import svgr from 'vite-plugin-svgr';  
export default defineConfig(({ command, mode }) => {
   const env = loadEnv(mode, process.cwd());  
   return {
     plugins: [react(), svgr()],
     define: {
       'process.env.API_KEY': JSON.stringify(env.VITE_APP_API_KEY),
    },
  };
});
This will replace process.env.API_KEY with the string value of env.VITE_APP_API_KEY during the build process. Now you can use process.env.API_KEY in your Codux project without any errors.
This workaround is not ideal, because it requires you to manually define each environment variable that you want to use. It also exposes your environment variables to the browser, which might be a security risk. Therefore, we recommend that you only use this method for development purposes, and not for production. We are working on adding support for import.meta.env to Codux in the future, so stay tuned for updates.